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Dead Island | default_levels.xml
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Created: 26.10.2014 | Expires: Never | Hits: 1731
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<level id="1">
    <prop n="LookVertSpeed_Pad" v="120.0"/>
    <prop n="LookHorzSpeed_Pad" v="260.0"/>
    <prop n="LookVertAcc_Pad" v="2500.0"/>
    <prop n="LookHorzAcc_Pad" v="2500.0"/>
    <prop n="LookVertDec_Pad" v="50000.0"/>
    <prop n="LookHorzDec_Pad" v="50000.0"/>
 
    <prop n="LookAimVertSpeed_Pad" v="55.0"/>
    <prop n="LookAimHorzSpeed_Pad" v="105.0"/>
    <prop n="LookAimVertAcc_Pad" v="2500.0"/>
    <prop n="LookAimHorzAcc_Pad" v="2500.0"/>
    <prop n="LookAimVertDec_Pad" v="50000.0"/>
    <prop n="LookAimHorzDec_Pad" v="50000.0"/>
 
    <prop n="LookVertSpeed_Mouse" v="0.25"/>
    <prop n="LookHorzSpeed_Mouse" v="0.25"/>
    <prop n="LookVertAcc_Mouse" v="1000000.0"/>
    <prop n="LookHorzAcc_Mouse" v="1000000.0"/>
    <prop n="LookVertDec_Mouse" v="1000000.0"/>
    <prop n="LookHorzDec_Mouse" v="1000000.0"/>
 
    <prop n="LookAimVertSpeed_Mouse" v="0.125"/>
    <prop n="LookAimHorzSpeed_Mouse" v="0.125"/>
    <prop n="LookAimVertAcc_Mouse" v="5000000.0"/>
    <prop n="LookAimHorzAcc_Mouse" v="5000000.0"/>
    <prop n="LookAimVertDec_Mouse" v="5000000.0"/>
    <prop n="LookAimHorzDec_Mouse" v="5000000.0"/>
 
    <prop n="RamingLevel" v="1"/>
    <prop n="BluntWeaponsSkill" v="0"/>
    <prop n="SharpWeaponsSkill" v="0"/>
    <prop n="FireWeaponsSkill" v="0"/>
    <prop n="DefensiveMoveLevel" v="0"/>
    <prop n="PenaltyOnDeath" v="1"/>  
    <prop n="SlowMoOnPlayerDeath" v="0"/>
    <prop n="TISMode" v="1"/>
    <prop n="DamageBulletVisModif" v="0.7"/>  
    <prop n="BlastKillExperienceBonus" v= "1.0"/>
	<prop n="KnockDownInPlaceFromLowHealth" v= "1.0"/>
	<prop n="StrafeJumping" v= "1.0"/>	
	<prop n="DmgResAfterDeathDur" v= "5.0"/>		
	<prop n="CanUseWeaponsInKnockDown" v= "-1.0"/>		
 
    <prop n="UseGPSNavigation" v="1"/>
 
    <prop n="BulletPenetrationChance" v="0."/>
    <prop n="KnockDownLayingTime" v="0.1f"/>
	<prop n="HeadAccuracyTollerance" v="1.0"/>
	<prop n="SprintLookFromLS" v="-1.0"/>
	<prop n="MoveWhenCarryMaxSpeedFactor" v="0.7"/>
	<prop n="MoveWhenCarryMinSpeedFactor" v="0.2"/>
 
	<prop n="ThrowMaxDist" v="900.0"/>	
 
	<prop n="FinisherMult" v="4.0"/>
	<prop n="FinisherStaminaUsageMult" v="2.0"/>
	<prop n="FuryUsage" v="0.0"/>
	<prop n="FuryPointsAfterKill" v="0.05"/>
    <prop n="CameraDefaultFOV" v="62.5"/>
	<prop n="BulletHitMissEffects" v="1.0"/>
    <prop n="HideWeaponsDuringSprint" v="1.0"/>
    <prop n="SelfHealing" v="1.0"/>
 
    <prop n="HealthRegenerationStartTime" v="2.0"/>
    <prop n="HealthRegenerationMaxLevel" v="30.0"/>
    <prop n="HealthRegenerationSpeedInStand" v="20.0"/>
    <prop n="HealthRegenerationSpeedInWalk" v="20.0"/>
    <prop n="HealthRegenerationSpeedInCrounch" v="20.0"/>
    <prop n="HealthRegenerationSpeedInCrounchWalk" v="20.0"/>
    <prop n="HealthRegenerationSpeedInSprint" v="20.0"/>
	<prop n="HealthRegenerationSpeedInKnockDown" v="20.0"/>
 
	<prop n="MaxHealth" v="100"/>
	<prop n="BaseMaxHealth" v="100"/>
	<prop n="BaseCriticalHealth" v="30"/>
 
	<prop n="HealthStateFeedbackStartEffectLevel" v="50.0"/>
	<prop n="HealthStateFeedbackFullEffectLevel" v="25.0"/>
 
	<prop n="FistsAnalogFight" v="1"/>
	<prop n="FistsDamageMul" v="0"/>
	<prop n="FistsForceMul" v="0"/>
	<prop n="FistsAttackSpeedMul" v="0"/>
	<prop n="FistsCriticalChance" v="0"/>
    <prop n="FistsCriticalDmgMul" v="0"/>
    <prop n="FistsCritSevereLimbProb" v="0.2"/>
	<prop n="FistsKillExperienceBonus" v="0"/>
 
	<prop n="FppBloodSplats" v="0"/>
 
	<prop n="LowHealthDamageMul" v="0"/>
	<prop n="LowHealthForceMul" v="0"/>
 
    <prop n="MeeleDamageMul" v="0"/>
    <prop n="MeeleForceMul" v="0"/>
	<prop n="MeeleAttackSpeedMul" v="0"/>
 
	<prop n="BreakDoorEffectivens" v="0"/>
 
    <prop n="BluntDamageMul" v="0"/>
    <prop n="BluntForceMul" v="0"/>
    <prop n="BluntWpnDurabilityLoss" v="1.0"/>
    <prop n="BluntCriticalChance" v="0"/>
    <prop n="BluntCriticalDmgMul" v="0"/>
	<prop n="BluntCritSevereLimbProb" v="0.2"/>
    <prop n="BluntAttackSpeedMul" v="0"/>
	<prop n="BluntKillExperienceBonus" v="0"/>
 
	<prop n="CutDamageMul" v="0"/>
    <prop n="CutForceMul" v="0"/>
    <prop n="CutWpnDurabilityLoss" v="1.0"/>
    <prop n="CutCriticalChance" v="0"/>
    <prop n="CutCriticalDmgMul" v="0"/>
	<prop n="CutCritSevereLimbProb" v="0.2"/>
    <prop n="CutAttackSpeedMul" v="0"/>
	<prop n="CutKillExperienceBonus" v="0"/>
 
	<prop n="RangedDamageMul" v="0"/>
    <prop n="RangedForceMul" v="0"/>
	<prop n="RangedAccuracy" v="0"/>
    <prop n="RangedWpnDurabilityLoss" v="0.1"/>
    <prop n="RangedCriticalChance" v="0"/>
    <prop n="RangedCriticalDmgMul" v="0"/>
    <prop n="RangedCritSevereLimbProb" v="0.2"/>
    <prop n="RangedAttackSpeedMul" v="0"/>
	<prop n="RangedKillExperienceBonus" v="0"/>
 
	<prop n="BulletDamageMul" v="0"/>
    <prop n="BulletForceMul" v="0"/>
	<prop n="BulletAccuracyFactor" v="1.0"/>
    <prop n="BulletWpnDurabilityLoss" v="0.1"/>
    <prop n="BulletCriticalChance" v="0"/>
    <prop n="BulletCriticalDmgMul" v="0"/>
    <prop n="BulletAttackSpeedMul" v="0"/>
	<prop n="BulletKillExperienceBonus" v="0"/>
 
    <prop n="MedPackEffectivness" v="1"/>
	<prop n="CoopMedPackEffectivenss" v="1"/>
	<prop n="InjectorDurationBonus" v="0"/>
 
	<prop n="QuickSlotsCount" v="6"/>
	<prop n="InventorySize" v="12"/>
	<prop n="MaxInventorySize" v="-1"/>
 
	<prop n="KillExperienceBonus" v="0"/>
    <prop n="QuestExperienceBonus" v="0"/>
 
    <prop n="MaxStamina" v="1"/>
	<prop n="StompStaminaUsage" v="0.3"/>
    <prop n="StaminaRegeneration" v="0.3"/>
 
	<prop n="GentlePushAvailable" v="0.0"/>
	<prop n="RamingDamageLev1" v="30.0"/>
	<prop n="RamingPhysicalDamageLev1" v="0.0"/>
	<prop n="RamingForceLev1" v="0.0"/>
	<prop n="RamingStaminaUsageLev1" v="0.0"/>
	<prop n="RamingAvailableLev1" v="0.0"/>
 
	<prop n="RamingDamageLev2" v="0.0"/>
	<prop n="RamingPhysicalDamageLev2" v="30.0"/>
	<prop n="RamingForceLev2" v="30.0"/>
	<prop n="RamingStaminaUsageLev2" v="0.2"/>
	<prop n="RamingAvailableLev2" v="1.0"/>
 
	<prop n="RamingDamageLev3" v="20.0"/>
	<prop n="RamingPhysicalDamageLev3" v="40.0"/>
	<prop n="RamingForceLev3" v="30.0"/>
	<prop n="RamingStaminaUsageLev3" v="0.2"/>
	<prop n="RamingAvailableLev3" v="1.0"/>
 
	<prop n="RamingDamageLev4" v="30.0"/>
	<prop n="RamingPhysicalDamageLev4" v="40.0"/>
	<prop n="RamingForceLev4" v="30.0"/>
	<prop n="RamingStaminaUsageLev4" v="0.1"/>
	<prop n="RamingAvailableLev4" v="1.0"/>
 
    <prop n="MeeleDRPercent" v="0"/>
    <prop n="MeeleDRFixed" v="0"/>
 
    <prop n="RangedDRPercent" v="0"/>
    <prop n="RangedDRFixed" v="0"/>
 
    <prop n="EnviromentalDRPercent" v="0"/>
    <prop n="EnviromentalDRFixed" v="0"/>
 
    <prop n="BreathAmount" v="1"/>
    <prop n="BreathRegeneration" v="0.3"/>
    <prop n="BreathUsage" v="0.1"/>
 
    <prop n="MoveForwardMinSpeed" v="10"/>
    <prop n="MoveForwardMaxSpeed" v="350"/>
    <prop n="MoveBackwardMinSpeed" v="10"/>
    <prop n="MoveBackwardMaxSpeed" v="250"/>
    <prop n="MoveStrafeMinSpeed" v="10"/>
    <prop n="MoveStrafeMaxSpeed" v="250"/>
    <prop n="MoveSprintSpeed" v="550"/>
    <prop n="MoveSprintStaminaConsumption" v="0.05"/>
    <prop n="MoveAcceleration" v="700"/>
    <prop n="MoveDeceleration" v="1000"/>
 
    <prop n="CrouchForwardMinSpeed" v="10"/>
    <prop n="CrouchForwardMaxSpeed" v="150"/>
    <prop n="CrouchBackwardMinSpeed" v="10"/>
    <prop n="CrouchBackwardMaxSpeed" v="150"/>
    <prop n="CrouchStrafeMinSpeed" v="10"/>
    <prop n="CrouchStrafeMaxSpeed" v="150"/>
    <prop n="CrouchAcceleration" v="400"/>
    <prop n="CrouchDeceleration" v="1000"/>
 
	<prop n="AimBackwardMaxSpeed" v="250"/>
    <prop n="AimBackwardMinSpeed" v="10"/>
    <prop n="AimForwardMaxSpeed" v="350"/>
    <prop n="AimForwardMinSpeed" v="10"/>
    <prop n="AimStrafeMaxSpeed" v="250"/>
    <prop n="AimStrafeMinSpeed" v="10"/>
    <prop n="AimAcceleration" v="700"/>
    <prop n="AimDeceleration" v="1000"/>
 
    <prop n="AimCrouchBackwardMaxSpeed" v="150"/>
    <prop n="AimCrouchBackwardMinSpeed" v="10"/>
    <prop n="AimCrouchForwardMaxSpeed" v="150"/>
    <prop n="AimCrouchForwardMinSpeed" v="10"/>
    <prop n="AimCrouchStrafeMaxSpeed" v="150"/>
    <prop n="AimCrouchStrafeMinSpeed" v="10"/>
    <prop n="AimCrouchAcceleration" v="400"/>
    <prop n="AimCrouchDeceleration" v="1000"/>
 
    <prop n="SwimMinSpeed" v="0"/>
    <prop n="SwimMaxSpeed" v="300"/>
    <prop n="SwimSprintSpeed" v="400"/>
    <prop n="SwimAcceleration" v="100"/>
    <prop n="SwimDeceleration" v="100"/>
 
	<prop n="JumpStaminaCost" v="0.06"/>
    <prop n="JumpMaxHeight" v="85"/>
	<prop n="JumpMinHeight" v="85"/>
 
	<prop n="ExpToNextLevel" v="100"/>
	<prop n="AllowedSkillsCount" v="0"/>
 
	<prop n="GrappleEscapeMul" v="2"/>	
	<prop n="EnemyGrabChance" v="1"/>	
 
	<prop n="MaxAmmoPistol" v="50"/>
	<prop n="MaxAmmoRifle" v="60"/>``
	<prop n="MaxAmmoShotgun" v="20"/>
	<prop n="MaxAmmoSniper" v="15"/>	
 
	<prop n="FirearmsPistolReloadTimeMul" v="1.0"/>	
	<prop n="FirearmsRevolverReloadTimeMul" v="1.0"/>	
	<prop n="FirearmsRifleReloadTimeMul" v="1.0"/>
	<prop n="FirearmsShotgunReloadTimeMul" v="1.0"/>	
 
	<prop n="ButcherSkill" v="0"/>
	<prop n="SmasherSkill" v="0"/>	
	<prop n="KnockOutTimeMul" v="1.0"/>
	<prop n="FirearmsPistolCritChanceMul" v="0.0"/>	
	<prop n="FirearmsRevolverCritChanceMul" v="0.0"/>	
	<prop n="FirearmsRifleCritChanceMul" v="0.0"/>
	<prop n="FirearmsShotgunCritChanceMul" v="0.0"/>
 
	<prop n="FirearmsPistolCritDamageMul" v="0.0"/>	
	<prop n="FirearmsRevolverCritDamageMul" v="0.0"/>	
	<prop n="FirearmsRifleCritDamageMul" v="0.0"/>
	<prop n="FirearmsShotgunCritDamageMul" v="0.0"/>
 
	<prop n="RangeMeleeMul" v="1.0"/>	
	<prop n="StomperSkillLevel" v="1.0"/>
	<prop n="WeightCanCarry" v="25.0"/>
 
	<prop n="FirearmsPistolAccuracyFactor" v="1.0"/> 
	<prop n="FirearmsRevolverAccuracyFactor" v="1.0"/> 
	<prop n="FirearmsRifleAccuracyFactor" v="1.0"/>
	<prop n="FirearmsShotgunAccuracyFactor" v="1.0"/>
 
	<prop n="FirearmsPistolRecoilFactor" v="1.0"/> 
	<prop n="FirearmsRevolverRecoilFactor" v="1.0"/> 
	<prop n="FirearmsRifleRecoilFactor" v="1.0"/>
	<prop n="FirearmsShotgunRecoilFactor" v="1.0"/>
 
	<prop n="CoruptionBudget" v="0.0"/>
</level>
<level id="2">
	<prop n="ExpToNextLevel" v="500"/>
	<prop n="AllowedSkillsCount" v="1"/>
</level>
<level id="3">
	<prop n="ExpToNextLevel" v="1000"/>
	<prop n="AllowedSkillsCount" v="2"/>
</level>
<level id="4">
	<prop n="ExpToNextLevel" v="2250"/>
	<prop n="AllowedSkillsCount" v="3"/>
</level>
<level id="5">
	<prop n="ExpToNextLevel" v="4125"/>
	<prop n="AllowedSkillsCount" v="4"/>
</level>
<level id="6">
	<prop n="ExpToNextLevel" v="6300"/>
	<prop n="AllowedSkillsCount" v="5"/>
</level>
<level id="7">
	<prop n="ExpToNextLevel" v="8500"/>
	<prop n="AllowedSkillsCount" v="6"/>
</level>
<level id="8">
	<prop n="ExpToNextLevel" v="10200"/>
	<prop n="AllowedSkillsCount" v="7"/>
</level>
<level id="9">
	<prop n="ExpToNextLevel" v="11500"/>
	<prop n="AllowedSkillsCount" v="8"/>
</level>
<level id="10">
	<prop n="ExpToNextLevel" v="13300"/>
	<prop n="AllowedSkillsCount" v="9"/>
</level>
<level id="11">
	<prop n="ExpToNextLevel" v="14450"/>
	<prop n="AllowedSkillsCount" v="10"/>
</level>
<level id="12">
	<prop n="ExpToNextLevel" v="18000"/>
	<prop n="AllowedSkillsCount" v="11"/>
</level>
<level id="13">
	<prop n="ExpToNextLevel" v="22550"/>
	<prop n="AllowedSkillsCount" v="12"/>
</level>
<level id="14">
	<prop n="ExpToNextLevel" v="28200"/>
	<prop n="AllowedSkillsCount" v="13"/>
</level>
<level id="15">
	<prop n="ExpToNextLevel" v="35200"/>
	<prop n="AllowedSkillsCount" v="14"/>
</level>
<level id="16">
	<prop n="ExpToNextLevel" v="44000"/>
	<prop n="AllowedSkillsCount" v="15"/>
</level>
<level id="17">
	<prop n="ExpToNextLevel" v="55000"/>
	<prop n="AllowedSkillsCount" v="16"/>
</level>
<level id="18">
	<prop n="ExpToNextLevel" v="68800"/>
	<prop n="AllowedSkillsCount" v="17"/>
</level>
<level id="19">
	<prop n="ExpToNextLevel" v="86000"/>
	<prop n="AllowedSkillsCount" v="18"/>
</level>
<level id="20">
	<prop n="ExpToNextLevel" v="108000"/>
	<prop n="AllowedSkillsCount" v="19"/>
</level>
<level id="21">
	<prop n="ExpToNextLevel" v="135000"/>
	<prop n="AllowedSkillsCount" v="20"/>
</level>
<level id="22">
	<prop n="ExpToNextLevel" v="168000"/>
	<prop n="AllowedSkillsCount" v="21"/>
</level>
<level id="23">
	<prop n="ExpToNextLevel" v="210000"/>
	<prop n="AllowedSkillsCount" v="22"/>
</level>
<level id="24">
	<prop n="ExpToNextLevel" v="265000"/>
	<prop n="AllowedSkillsCount" v="23"/>
</level>
<level id="25">
	<prop n="ExpToNextLevel" v="330000"/>
	<prop n="AllowedSkillsCount" v="24"/>
</level>
<level id="26">
	<prop n="ExpToNextLevel" v="410000"/>
	<prop n="AllowedSkillsCount" v="25"/>
</level>
<level id="27">
	<prop n="ExpToNextLevel" v="513000"/>
	<prop n="AllowedSkillsCount" v="26"/>
</level>
<level id="28">
	<prop n="ExpToNextLevel" v="640000"/>
	<prop n="AllowedSkillsCount" v="27"/>
</level>
<level id="29">
	<prop n="ExpToNextLevel" v="700000"/>
	<prop n="AllowedSkillsCount" v="28"/>
</level>
<level id="30">
	<prop n="ExpToNextLevel" v="770000"/>
	<prop n="AllowedSkillsCount" v="29"/>
</level>