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Dead Island | default_levels.xml
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Created: 26.10.2014 | Expires: Never | Hits: 1868
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  1. <level id="1">
  2.     <prop n="LookVertSpeed_Pad" v="120.0"/>
  3.     <prop n="LookHorzSpeed_Pad" v="260.0"/>
  4.     <prop n="LookVertAcc_Pad" v="2500.0"/>
  5.     <prop n="LookHorzAcc_Pad" v="2500.0"/>
  6.     <prop n="LookVertDec_Pad" v="50000.0"/>
  7.     <prop n="LookHorzDec_Pad" v="50000.0"/>
  8.  
  9.     <prop n="LookAimVertSpeed_Pad" v="55.0"/>
  10.     <prop n="LookAimHorzSpeed_Pad" v="105.0"/>
  11.     <prop n="LookAimVertAcc_Pad" v="2500.0"/>
  12.     <prop n="LookAimHorzAcc_Pad" v="2500.0"/>
  13.     <prop n="LookAimVertDec_Pad" v="50000.0"/>
  14.     <prop n="LookAimHorzDec_Pad" v="50000.0"/>
  15.  
  16.     <prop n="LookVertSpeed_Mouse" v="0.25"/>
  17.     <prop n="LookHorzSpeed_Mouse" v="0.25"/>
  18.     <prop n="LookVertAcc_Mouse" v="1000000.0"/>
  19.     <prop n="LookHorzAcc_Mouse" v="1000000.0"/>
  20.     <prop n="LookVertDec_Mouse" v="1000000.0"/>
  21.     <prop n="LookHorzDec_Mouse" v="1000000.0"/>
  22.  
  23.     <prop n="LookAimVertSpeed_Mouse" v="0.125"/>
  24.     <prop n="LookAimHorzSpeed_Mouse" v="0.125"/>
  25.     <prop n="LookAimVertAcc_Mouse" v="5000000.0"/>
  26.     <prop n="LookAimHorzAcc_Mouse" v="5000000.0"/>
  27.     <prop n="LookAimVertDec_Mouse" v="5000000.0"/>
  28.     <prop n="LookAimHorzDec_Mouse" v="5000000.0"/>
  29.        
  30.     <prop n="RamingLevel" v="1"/>
  31.     <prop n="BluntWeaponsSkill" v="0"/>
  32.     <prop n="SharpWeaponsSkill" v="0"/>
  33.     <prop n="FireWeaponsSkill" v="0"/>
  34.     <prop n="DefensiveMoveLevel" v="0"/>
  35.     <prop n="PenaltyOnDeath" v="1"/>  
  36.     <prop n="SlowMoOnPlayerDeath" v="0"/>
  37.     <prop n="TISMode" v="1"/>
  38.     <prop n="DamageBulletVisModif" v="0.7"/>  
  39.     <prop n="BlastKillExperienceBonus" v= "1.0"/>
  40.         <prop n="KnockDownInPlaceFromLowHealth" v= "1.0"/>
  41.         <prop n="StrafeJumping" v= "1.0"/>     
  42.         <prop n="DmgResAfterDeathDur" v= "5.0"/>               
  43.         <prop n="CanUseWeaponsInKnockDown" v= "-1.0"/>         
  44.  
  45.     <prop n="UseGPSNavigation" v="1"/>
  46.  
  47.     <prop n="BulletPenetrationChance" v="0."/>
  48.     <prop n="KnockDownLayingTime" v="0.1f"/>
  49.         <prop n="HeadAccuracyTollerance" v="1.0"/>
  50.         <prop n="SprintLookFromLS" v="-1.0"/>
  51.         <prop n="MoveWhenCarryMaxSpeedFactor" v="0.7"/>
  52.         <prop n="MoveWhenCarryMinSpeedFactor" v="0.2"/>
  53.        
  54.         <prop n="ThrowMaxDist" v="900.0"/>     
  55.        
  56.         <prop n="FinisherMult" v="4.0"/>
  57.         <prop n="FinisherStaminaUsageMult" v="2.0"/>
  58.         <prop n="FuryUsage" v="0.0"/>
  59.         <prop n="FuryPointsAfterKill" v="0.05"/>
  60.     <prop n="CameraDefaultFOV" v="62.5"/>
  61.         <prop n="BulletHitMissEffects" v="1.0"/>
  62.     <prop n="HideWeaponsDuringSprint" v="1.0"/>
  63.     <prop n="SelfHealing" v="1.0"/>
  64.    
  65.     <prop n="HealthRegenerationStartTime" v="2.0"/>
  66.     <prop n="HealthRegenerationMaxLevel" v="30.0"/>
  67.     <prop n="HealthRegenerationSpeedInStand" v="20.0"/>
  68.     <prop n="HealthRegenerationSpeedInWalk" v="20.0"/>
  69.     <prop n="HealthRegenerationSpeedInCrounch" v="20.0"/>
  70.     <prop n="HealthRegenerationSpeedInCrounchWalk" v="20.0"/>
  71.     <prop n="HealthRegenerationSpeedInSprint" v="20.0"/>
  72.         <prop n="HealthRegenerationSpeedInKnockDown" v="20.0"/>
  73.        
  74.         <prop n="MaxHealth" v="100"/>
  75.         <prop n="BaseMaxHealth" v="100"/>
  76.         <prop n="BaseCriticalHealth" v="30"/>
  77.        
  78.         <prop n="HealthStateFeedbackStartEffectLevel" v="50.0"/>
  79.         <prop n="HealthStateFeedbackFullEffectLevel" v="25.0"/>
  80.        
  81.         <prop n="FistsAnalogFight" v="1"/>
  82.         <prop n="FistsDamageMul" v="0"/>
  83.         <prop n="FistsForceMul" v="0"/>
  84.         <prop n="FistsAttackSpeedMul" v="0"/>
  85.         <prop n="FistsCriticalChance" v="0"/>
  86.     <prop n="FistsCriticalDmgMul" v="0"/>
  87.     <prop n="FistsCritSevereLimbProb" v="0.2"/>
  88.         <prop n="FistsKillExperienceBonus" v="0"/>
  89.        
  90.         <prop n="FppBloodSplats" v="0"/>
  91.        
  92.         <prop n="LowHealthDamageMul" v="0"/>
  93.         <prop n="LowHealthForceMul" v="0"/>
  94.  
  95.     <prop n="MeeleDamageMul" v="0"/>
  96.     <prop n="MeeleForceMul" v="0"/>
  97.         <prop n="MeeleAttackSpeedMul" v="0"/>
  98.        
  99.         <prop n="BreakDoorEffectivens" v="0"/>
  100.        
  101.     <prop n="BluntDamageMul" v="0"/>
  102.     <prop n="BluntForceMul" v="0"/>
  103.     <prop n="BluntWpnDurabilityLoss" v="1.0"/>
  104.     <prop n="BluntCriticalChance" v="0"/>
  105.     <prop n="BluntCriticalDmgMul" v="0"/>
  106.         <prop n="BluntCritSevereLimbProb" v="0.2"/>
  107.     <prop n="BluntAttackSpeedMul" v="0"/>
  108.         <prop n="BluntKillExperienceBonus" v="0"/>
  109.        
  110.         <prop n="CutDamageMul" v="0"/>
  111.     <prop n="CutForceMul" v="0"/>
  112.     <prop n="CutWpnDurabilityLoss" v="1.0"/>
  113.     <prop n="CutCriticalChance" v="0"/>
  114.     <prop n="CutCriticalDmgMul" v="0"/>
  115.         <prop n="CutCritSevereLimbProb" v="0.2"/>
  116.     <prop n="CutAttackSpeedMul" v="0"/>
  117.         <prop n="CutKillExperienceBonus" v="0"/>
  118.        
  119.         <prop n="RangedDamageMul" v="0"/>
  120.     <prop n="RangedForceMul" v="0"/>
  121.         <prop n="RangedAccuracy" v="0"/>
  122.     <prop n="RangedWpnDurabilityLoss" v="0.1"/>
  123.     <prop n="RangedCriticalChance" v="0"/>
  124.     <prop n="RangedCriticalDmgMul" v="0"/>
  125.     <prop n="RangedCritSevereLimbProb" v="0.2"/>
  126.     <prop n="RangedAttackSpeedMul" v="0"/>
  127.         <prop n="RangedKillExperienceBonus" v="0"/>
  128.        
  129.         <prop n="BulletDamageMul" v="0"/>
  130.     <prop n="BulletForceMul" v="0"/>
  131.         <prop n="BulletAccuracyFactor" v="1.0"/>
  132.     <prop n="BulletWpnDurabilityLoss" v="0.1"/>
  133.     <prop n="BulletCriticalChance" v="0"/>
  134.     <prop n="BulletCriticalDmgMul" v="0"/>
  135.     <prop n="BulletAttackSpeedMul" v="0"/>
  136.         <prop n="BulletKillExperienceBonus" v="0"/>
  137.  
  138.     <prop n="MedPackEffectivness" v="1"/>
  139.         <prop n="CoopMedPackEffectivenss" v="1"/>
  140.         <prop n="InjectorDurationBonus" v="0"/>
  141.        
  142.         <prop n="QuickSlotsCount" v="6"/>
  143.         <prop n="InventorySize" v="12"/>
  144.         <prop n="MaxInventorySize" v="-1"/>
  145.        
  146.         <prop n="KillExperienceBonus" v="0"/>
  147.     <prop n="QuestExperienceBonus" v="0"/>
  148.  
  149.     <prop n="MaxStamina" v="1"/>
  150.         <prop n="StompStaminaUsage" v="0.3"/>
  151.     <prop n="StaminaRegeneration" v="0.3"/>
  152.        
  153.         <prop n="GentlePushAvailable" v="0.0"/>
  154.         <prop n="RamingDamageLev1" v="30.0"/>
  155.         <prop n="RamingPhysicalDamageLev1" v="0.0"/>
  156.         <prop n="RamingForceLev1" v="0.0"/>
  157.         <prop n="RamingStaminaUsageLev1" v="0.0"/>
  158.         <prop n="RamingAvailableLev1" v="0.0"/>
  159.        
  160.         <prop n="RamingDamageLev2" v="0.0"/>
  161.         <prop n="RamingPhysicalDamageLev2" v="30.0"/>
  162.         <prop n="RamingForceLev2" v="30.0"/>
  163.         <prop n="RamingStaminaUsageLev2" v="0.2"/>
  164.         <prop n="RamingAvailableLev2" v="1.0"/>
  165.        
  166.         <prop n="RamingDamageLev3" v="20.0"/>
  167.         <prop n="RamingPhysicalDamageLev3" v="40.0"/>
  168.         <prop n="RamingForceLev3" v="30.0"/>
  169.         <prop n="RamingStaminaUsageLev3" v="0.2"/>
  170.         <prop n="RamingAvailableLev3" v="1.0"/>
  171.        
  172.         <prop n="RamingDamageLev4" v="30.0"/>
  173.         <prop n="RamingPhysicalDamageLev4" v="40.0"/>
  174.         <prop n="RamingForceLev4" v="30.0"/>
  175.         <prop n="RamingStaminaUsageLev4" v="0.1"/>
  176.         <prop n="RamingAvailableLev4" v="1.0"/>
  177.        
  178.     <prop n="MeeleDRPercent" v="0"/>
  179.     <prop n="MeeleDRFixed" v="0"/>
  180.  
  181.     <prop n="RangedDRPercent" v="0"/>
  182.     <prop n="RangedDRFixed" v="0"/>
  183.  
  184.     <prop n="EnviromentalDRPercent" v="0"/>
  185.     <prop n="EnviromentalDRFixed" v="0"/>
  186.  
  187.     <prop n="BreathAmount" v="1"/>
  188.     <prop n="BreathRegeneration" v="0.3"/>
  189.     <prop n="BreathUsage" v="0.1"/>
  190.  
  191.     <prop n="MoveForwardMinSpeed" v="10"/>
  192.     <prop n="MoveForwardMaxSpeed" v="350"/>
  193.     <prop n="MoveBackwardMinSpeed" v="10"/>
  194.     <prop n="MoveBackwardMaxSpeed" v="250"/>
  195.     <prop n="MoveStrafeMinSpeed" v="10"/>
  196.     <prop n="MoveStrafeMaxSpeed" v="250"/>
  197.     <prop n="MoveSprintSpeed" v="550"/>
  198.     <prop n="MoveSprintStaminaConsumption" v="0.05"/>
  199.     <prop n="MoveAcceleration" v="700"/>
  200.     <prop n="MoveDeceleration" v="1000"/>
  201.    
  202.     <prop n="CrouchForwardMinSpeed" v="10"/>
  203.     <prop n="CrouchForwardMaxSpeed" v="150"/>
  204.     <prop n="CrouchBackwardMinSpeed" v="10"/>
  205.     <prop n="CrouchBackwardMaxSpeed" v="150"/>
  206.     <prop n="CrouchStrafeMinSpeed" v="10"/>
  207.     <prop n="CrouchStrafeMaxSpeed" v="150"/>
  208.     <prop n="CrouchAcceleration" v="400"/>
  209.     <prop n="CrouchDeceleration" v="1000"/>
  210.        
  211.         <prop n="AimBackwardMaxSpeed" v="250"/>
  212.     <prop n="AimBackwardMinSpeed" v="10"/>
  213.     <prop n="AimForwardMaxSpeed" v="350"/>
  214.     <prop n="AimForwardMinSpeed" v="10"/>
  215.     <prop n="AimStrafeMaxSpeed" v="250"/>
  216.     <prop n="AimStrafeMinSpeed" v="10"/>
  217.     <prop n="AimAcceleration" v="700"/>
  218.     <prop n="AimDeceleration" v="1000"/>
  219.  
  220.     <prop n="AimCrouchBackwardMaxSpeed" v="150"/>
  221.     <prop n="AimCrouchBackwardMinSpeed" v="10"/>
  222.     <prop n="AimCrouchForwardMaxSpeed" v="150"/>
  223.     <prop n="AimCrouchForwardMinSpeed" v="10"/>
  224.     <prop n="AimCrouchStrafeMaxSpeed" v="150"/>
  225.     <prop n="AimCrouchStrafeMinSpeed" v="10"/>
  226.     <prop n="AimCrouchAcceleration" v="400"/>
  227.     <prop n="AimCrouchDeceleration" v="1000"/>
  228.  
  229.     <prop n="SwimMinSpeed" v="0"/>
  230.     <prop n="SwimMaxSpeed" v="300"/>
  231.     <prop n="SwimSprintSpeed" v="400"/>
  232.     <prop n="SwimAcceleration" v="100"/>
  233.     <prop n="SwimDeceleration" v="100"/>
  234.        
  235.         <prop n="JumpStaminaCost" v="0.06"/>
  236.     <prop n="JumpMaxHeight" v="85"/>
  237.         <prop n="JumpMinHeight" v="85"/>
  238.        
  239.         <prop n="ExpToNextLevel" v="100"/>
  240.         <prop n="AllowedSkillsCount" v="0"/>
  241.        
  242.         <prop n="GrappleEscapeMul" v="2"/>     
  243.         <prop n="EnemyGrabChance" v="1"/>      
  244.        
  245.         <prop n="MaxAmmoPistol" v="50"/>
  246.         <prop n="MaxAmmoRifle" v="60"/>``
  247.         <prop n="MaxAmmoShotgun" v="20"/>
  248.         <prop n="MaxAmmoSniper" v="15"/>       
  249.                
  250.         <prop n="FirearmsPistolReloadTimeMul" v="1.0"/>
  251.         <prop n="FirearmsRevolverReloadTimeMul" v="1.0"/>      
  252.         <prop n="FirearmsRifleReloadTimeMul" v="1.0"/>
  253.         <prop n="FirearmsShotgunReloadTimeMul" v="1.0"/>       
  254.        
  255.         <prop n="ButcherSkill" v="0"/>
  256.         <prop n="SmasherSkill" v="0"/> 
  257.         <prop n="KnockOutTimeMul" v="1.0"/>
  258.         <prop n="FirearmsPistolCritChanceMul" v="0.0"/>
  259.         <prop n="FirearmsRevolverCritChanceMul" v="0.0"/>      
  260.         <prop n="FirearmsRifleCritChanceMul" v="0.0"/>
  261.         <prop n="FirearmsShotgunCritChanceMul" v="0.0"/>
  262.        
  263.         <prop n="FirearmsPistolCritDamageMul" v="0.0"/>
  264.         <prop n="FirearmsRevolverCritDamageMul" v="0.0"/>      
  265.         <prop n="FirearmsRifleCritDamageMul" v="0.0"/>
  266.         <prop n="FirearmsShotgunCritDamageMul" v="0.0"/>
  267.        
  268.         <prop n="RangeMeleeMul" v="1.0"/>      
  269.         <prop n="StomperSkillLevel" v="1.0"/>
  270.         <prop n="WeightCanCarry" v="25.0"/>
  271.        
  272.         <prop n="FirearmsPistolAccuracyFactor" v="1.0"/>
  273.         <prop n="FirearmsRevolverAccuracyFactor" v="1.0"/>
  274.         <prop n="FirearmsRifleAccuracyFactor" v="1.0"/>
  275.         <prop n="FirearmsShotgunAccuracyFactor" v="1.0"/>
  276.        
  277.         <prop n="FirearmsPistolRecoilFactor" v="1.0"/>
  278.         <prop n="FirearmsRevolverRecoilFactor" v="1.0"/>
  279.         <prop n="FirearmsRifleRecoilFactor" v="1.0"/>
  280.         <prop n="FirearmsShotgunRecoilFactor" v="1.0"/>
  281.        
  282.         <prop n="CoruptionBudget" v="0.0"/>
  283. </level>
  284. <level id="2">
  285.         <prop n="ExpToNextLevel" v="500"/>
  286.         <prop n="AllowedSkillsCount" v="1"/>
  287. </level>
  288. <level id="3">
  289.         <prop n="ExpToNextLevel" v="1000"/>
  290.         <prop n="AllowedSkillsCount" v="2"/>
  291. </level>
  292. <level id="4">
  293.         <prop n="ExpToNextLevel" v="2250"/>
  294.         <prop n="AllowedSkillsCount" v="3"/>
  295. </level>
  296. <level id="5">
  297.         <prop n="ExpToNextLevel" v="4125"/>
  298.         <prop n="AllowedSkillsCount" v="4"/>
  299. </level>
  300. <level id="6">
  301.         <prop n="ExpToNextLevel" v="6300"/>
  302.         <prop n="AllowedSkillsCount" v="5"/>
  303. </level>
  304. <level id="7">
  305.         <prop n="ExpToNextLevel" v="8500"/>
  306.         <prop n="AllowedSkillsCount" v="6"/>
  307. </level>
  308. <level id="8">
  309.         <prop n="ExpToNextLevel" v="10200"/>
  310.         <prop n="AllowedSkillsCount" v="7"/>
  311. </level>
  312. <level id="9">
  313.         <prop n="ExpToNextLevel" v="11500"/>
  314.         <prop n="AllowedSkillsCount" v="8"/>
  315. </level>
  316. <level id="10">
  317.         <prop n="ExpToNextLevel" v="13300"/>
  318.         <prop n="AllowedSkillsCount" v="9"/>
  319. </level>
  320. <level id="11">
  321.         <prop n="ExpToNextLevel" v="14450"/>
  322.         <prop n="AllowedSkillsCount" v="10"/>
  323. </level>
  324. <level id="12">
  325.         <prop n="ExpToNextLevel" v="18000"/>
  326.         <prop n="AllowedSkillsCount" v="11"/>
  327. </level>
  328. <level id="13">
  329.         <prop n="ExpToNextLevel" v="22550"/>
  330.         <prop n="AllowedSkillsCount" v="12"/>
  331. </level>
  332. <level id="14">
  333.         <prop n="ExpToNextLevel" v="28200"/>
  334.         <prop n="AllowedSkillsCount" v="13"/>
  335. </level>
  336. <level id="15">
  337.         <prop n="ExpToNextLevel" v="35200"/>
  338.         <prop n="AllowedSkillsCount" v="14"/>
  339. </level>
  340. <level id="16">
  341.         <prop n="ExpToNextLevel" v="44000"/>
  342.         <prop n="AllowedSkillsCount" v="15"/>
  343. </level>
  344. <level id="17">
  345.         <prop n="ExpToNextLevel" v="55000"/>
  346.         <prop n="AllowedSkillsCount" v="16"/>
  347. </level>
  348. <level id="18">
  349.         <prop n="ExpToNextLevel" v="68800"/>
  350.         <prop n="AllowedSkillsCount" v="17"/>
  351. </level>
  352. <level id="19">
  353.         <prop n="ExpToNextLevel" v="86000"/>
  354.         <prop n="AllowedSkillsCount" v="18"/>
  355. </level>
  356. <level id="20">
  357.         <prop n="ExpToNextLevel" v="108000"/>
  358.         <prop n="AllowedSkillsCount" v="19"/>
  359. </level>
  360. <level id="21">
  361.         <prop n="ExpToNextLevel" v="135000"/>
  362.         <prop n="AllowedSkillsCount" v="20"/>
  363. </level>
  364. <level id="22">
  365.         <prop n="ExpToNextLevel" v="168000"/>
  366.         <prop n="AllowedSkillsCount" v="21"/>
  367. </level>
  368. <level id="23">
  369.         <prop n="ExpToNextLevel" v="210000"/>
  370.         <prop n="AllowedSkillsCount" v="22"/>
  371. </level>
  372. <level id="24">
  373.         <prop n="ExpToNextLevel" v="265000"/>
  374.         <prop n="AllowedSkillsCount" v="23"/>
  375. </level>
  376. <level id="25">
  377.         <prop n="ExpToNextLevel" v="330000"/>
  378.         <prop n="AllowedSkillsCount" v="24"/>
  379. </level>
  380. <level id="26">
  381.         <prop n="ExpToNextLevel" v="410000"/>
  382.         <prop n="AllowedSkillsCount" v="25"/>
  383. </level>
  384. <level id="27">
  385.         <prop n="ExpToNextLevel" v="513000"/>
  386.         <prop n="AllowedSkillsCount" v="26"/>
  387. </level>
  388. <level id="28">
  389.         <prop n="ExpToNextLevel" v="640000"/>
  390.         <prop n="AllowedSkillsCount" v="27"/>
  391. </level>
  392. <level id="29">
  393.         <prop n="ExpToNextLevel" v="700000"/>
  394.         <prop n="AllowedSkillsCount" v="28"/>
  395. </level>
  396. <level id="30">
  397.         <prop n="ExpToNextLevel" v="770000"/>
  398.         <prop n="AllowedSkillsCount" v="29"/>
  399. </level>
  400.